wh1t3lord
Software engineer. Languages: C++, Carbon, Golang. Graphical APIs: OpenGL (ES), Vulkan, WebGL/WebGPU. Seeking relocation to Serbia/Germany/Norway
Pinned Repositories
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
adriengivry
DataDrivenRendering
Data Driven Rendering repository
kotek
Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.
kotek-nuget
Monorepository for cusom build recipes and manifests of various provided packages
opengl-radiosity-tutorial
Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5
RmlUi
RmlUi - The HTML/CSS User Interface library evolved
simpleray
stalker-cordisproject
Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.
xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
wh1t3lord's Repositories
wh1t3lord/stalker-cordisproject
Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.
wh1t3lord/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
wh1t3lord/DataDrivenRendering
Data Driven Rendering repository
wh1t3lord/opengl-radiosity-tutorial
Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5
wh1t3lord/adriengivry
wh1t3lord/Baked-Global-Illumination
wh1t3lord/Bell
A Vulkan rendergraph based renderer, with a node based editor.
wh1t3lord/CrossfireMapLoader
Load .DAT File from Crossfire game.
wh1t3lord/fluid-engine-OpenVDB
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
wh1t3lord/Geometry
Library containing geometric objects, data structures, and calculations
wh1t3lord/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
wh1t3lord/gumbo-parser
An HTML5 parsing library in pure C99
wh1t3lord/HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
wh1t3lord/Hosek-Wilkie
A realistic OpenGL sky simulator using the Hosek-Wilkie algorithm
wh1t3lord/krayfaus
wh1t3lord/LDPRT
wh1t3lord/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
wh1t3lord/Neuranimations
wh1t3lord/OpenGL-Examples
A collection of simple single file OpenGL examples
wh1t3lord/PathFinder
DirectX 12 Renderer
wh1t3lord/Py_BL_MeshSkeletonization
Mesh Skeleton Extraction Using Laplacian Contraction
wh1t3lord/RealTimeGI
Real-Time Global Illumination - University of Leeds MSc Project.
wh1t3lord/RTExperiment
wh1t3lord/systemshock
Shockolate - Same great System Shock, new great taste.
wh1t3lord/TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
wh1t3lord/TreeGenerator
Tree-Generation Space-Colonization algorithm implemented in C++ and rendered using Urho3D
wh1t3lord/VEFontCache
Single-header minimalistic pragmatic GPU font rendering library.
wh1t3lord/VisBufferTessellation
A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation
wh1t3lord/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
wh1t3lord/VoxelConeTracing
Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.