Pinned Repositories
AwesomeHoudini
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
blender
Official mirror of Blender
blender-pipeline-integration
Shared knowledge base to get people started integrating Blender in a production environment
blender-ply-import
A Python module for faster import of PLY models in Blender
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine 4
openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
RTR-SuperShader
最近在阅读RealTimeRendering时遇到一个问题,作者说四种灯光然后六个光源一共要84种Shader,有点不清楚怎么算得,然后写了一个递归算法实现了一下。也可以表视为四种苹果(至多四种,可能1,2,3,4种)放到六个篮子里面,每个篮子有且只有一种苹果,多少种放法。
taichi
Physically based Computer Graphics Library
testSIMD
test efficiency of SIMD(Single Instruction Multiple Data)
willFederer's Repositories
willFederer/HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine 4
willFederer/RTR-SuperShader
最近在阅读RealTimeRendering时遇到一个问题,作者说四种灯光然后六个光源一共要84种Shader,有点不清楚怎么算得,然后写了一个递归算法实现了一下。也可以表视为四种苹果(至多四种,可能1,2,3,4种)放到六个篮子里面,每个篮子有且只有一种苹果,多少种放法。
willFederer/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
willFederer/openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
willFederer/taichi
Physically based Computer Graphics Library
willFederer/testSIMD
test efficiency of SIMD(Single Instruction Multiple Data)
willFederer/AwesomeHoudini
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
willFederer/blender
Official mirror of Blender
willFederer/blender-pipeline-integration
Shared knowledge base to get people started integrating Blender in a production environment
willFederer/blender-ply-import
A Python module for faster import of PLY models in Blender
willFederer/BlendLuxCore
Blender Integration for LuxCore
willFederer/gitignore
A collection of useful .gitignore templates
willFederer/HoudiniEngineForUnreal-v2
Houdini Engine Plugin for Unreal Engine 4 - Version 2
willFederer/MyTest
MyTest
willFederer/OpenSubdiv
An Open-Source subdivision surface library.
willFederer/PCGPlus
willFederer/Pilot
Pilot – mini game engine for games104
willFederer/RadeonProRender-Baikal
willFederer/Rajawali
Android OpenGL ES 2.0/3.0 Engine
willFederer/RayTrace-Effect-Picture
Some test picture on the process of raytrace lightmap development
willFederer/RenderMonkey-Effect
Complete Relief, Mosaic, Stroke, Smooth, Sharpen .etc effect with RenderMonkey
willFederer/three.js
JavaScript 3D library.
willFederer/UML
willFederer/UnrealSpecifiers
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。
willFederer/UnrealWorld_Houdini
Houdini & UE4 Project Learned From Ruin Tutorial
willFederer/UnrealWorld_UE4
UE4 Project Learned From Ruin Tutorial
willFederer/USD
Universal Scene Description
willFederer/usd-resources
A curated list of USD projects and resources
willFederer/Viry3D
Cross platform 2D and 3D game engine in C++.
willFederer/WorkingTime