wivl's Stars
gabime/spdlog
Fast C++ logging library.
xmake-io/xmake
🔥 A cross-platform build utility based on Lua
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
adam-maj/tiny-gpu
A minimal GPU design in Verilog to learn how GPUs work from the ground up
openmlsys/openmlsys-zh
《Machine Learning Systems: Design and Implementation》- Chinese Version
MetaCubeX/ClashX.Meta
BingyanStudio/LapisCV
📃 开箱即用的 Markdown 简历,支持 VSCode / Obsidian / Typora
wdas/brdf
BRDF Explorer
KomputeProject/kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
moderngl/moderngl
Modern OpenGL binding for Python
MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
BobLChen/VulkanDemos
Some simple vulkan examples.
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Ubpa/RenderLab
App of RTR, PTR and Editor
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Gar-b-age/CookLikeHOC
🥢像老乡鸡🐔那样做饭。文字来自《老乡鸡菜品溯源报告》,并做归纳、编辑与整理。CookLikeHOC.
atulloh/oddball
A split keyboard with trackball support
Delt06/toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
JoshuaLim007/Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
GPUOpen-LibrariesAndSDKs/Capsaicin
AMD ARR team rendering framework
AKGWSB/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
colour-science/colour-science-precis
Colour Science Precis for the CGI Artist
jimmiebergmann/Sponza
Sponza OBJ Model
lzqsd/OptixRenderer
An optix-based GPU path tracer
alpcihan/wtrace
WebGPU-based real-time path tracing library