wivl's Stars
ZuodaoTech/everyone-can-use-english
人人都能用英语
jaakkopasanen/AutoEq
Automatic headphone equalization from frequency responses
ImageMagick/ImageMagick
🧙♂️ ImageMagick 7
it-ebooks-0/geektime-books
:books: 极客时间电子书
mehdihadeli/awesome-software-architecture
🚀 A curated list of awesome articles, videos, and other resources to learn and practice software architecture, patterns, and principles.
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
yzhu798/CodingInterviewsNotes
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职宝典》)、面试题、嵌入式相关等
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
keijiro/Voxelman
Unity DOTS/ECS example
WTFAcademy/WTF-zk
零知识证明入门教程。Comprehensive Zero-Knowledge Proofs Tutorial. #zk #WIP
adrian-miasik/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
danielshervheim/unity-stylized-water
A stylized water shader (and material presets) for Unity.
MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
phi-lira/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
vector-of-bool/cmrc
A Resource Compiler in a Single CMake Script
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
MetaZhi/unity-learning-path
Unity最佳学习路径、教程推荐
TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
matt77hias/smallpt
☀️ The Rosetta smallpt (small path tracing) project
GarrettGunnell/Disney-PBR
An implementation of Disney's principled BRDF
Mythos-404/xmake.nvim
The xmake plugin for neovim provides a ui interface that allows you to configure xmake more efficiently.
chenyongxing/KDRay
GPU加速-光线追踪-基于物理渲染器
Zoophish/Lambda
Physically based Monte Carlo renderer written in C++
FrMarchand/pbr-material-viewer
A simple PBR/IBL material viewer with drag and drop functionality written in C++/OpenGL
voithos/muon
A subatomic path tracer.
Patoche692/Nexus
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
soybin/ao
ao「青」— cloud renderer
Algorhythm-sxv/culet
Gem-focused ray tracer