Pinned issues
Issues
- 3
Verify Metal Support
#210 opened by Delt06 - 1
- 0
GPU Resident Drawer
#233 opened by Delt06 - 0
Spot Lights: Tiled Lighting
#229 opened by Delt06 - 0
Setup Graphical Tests
#241 opened by Delt06 - 0
Motion Blur
#238 opened by Delt06 - 5
Skybox Shadow Workflow
#221 opened by kjellherzke - 0
Main Light Shadow Strength
#230 opened by Delt06 - 0
Baked Lighting Wiki Page
#235 opened by Delt06 - 0
Toon Additional Light Data
#234 opened by Delt06 - 0
Depth Texture precision issue on OpenGLES
#227 opened by Delt06 - 0
- 0
Implement `GetVersion` for asset postprocessors
#226 opened by Delt06 - 0
Screen-Space Decals
#223 opened by Delt06 - 0
Shader Graph: main light shadow attenuation offset
#207 opened by Delt06 - 0
Change Depth Pre-Pass to Copy Depth when possible
#222 opened by Delt06 - 0
Vulkan Pre-Transform: incorrectly sampled depth in partial viewport (no intermediate texture, depth pre-pass)
#225 opened by Delt06 - 0
Per-Camera Renderer Settings
#220 opened by Delt06 - 0
Inverted Hull Outlines: Cast Shadows
#219 opened by Delt06 - 0
XR: Foveated Rendering
#216 opened by Delt06 - 0
Blob Shadows: make static shadow casters actually dynamic while the application is not playing
#204 opened by Delt06 - 0
Refactor Native and Fallback render passes codepaths
#200 opened by Delt06 - 0
Verify DirectX 12 Support
#218 opened by Delt06 - 0
XR Support
#213 opened by Delt06 - 0
VSM Blur: optimizations
#208 opened by Delt06 - 0
Shadow cascade time slicing
#198 opened by Delt06 - 0
XR: Native Render Pass
#217 opened by Delt06 - 0
Bloom Pattern Improvements
#214 opened by Delt06 - 1
- 0
Shader Graph: Billboard Particles + Camera Pull
#215 opened by Delt06 - 1
Native Render Pass, Android: investigate resolving MSAA directly into the framebuffer
#188 opened by Delt06 - 0
Tiled Lighting Optimization
#183 opened by Delt06 - 0
Tiled Lighting: skip culling for transparents
#182 opened by Delt06 - 0
Shader Graph: Main Light Shadow Multiplier
#179 opened by Delt06 - 0
Shader Graph: sample blob shadowmap subgraph
#206 opened by Delt06 - 0
Shader Graph: shadow receive position offset
#205 opened by Delt06 - 0
Render Graph Migration
#203 opened by Delt06 - 0
Native Render Pass: on device in landscape mode only the right half of screen is visible
#181 opened by Delt06 - 0
Destroy Pass Materials in Dispose()
#201 opened by Delt06 - 0
Multiply Output by alpha in additive shaders
#199 opened by Delt06 - 0
Inverted Hull Outlines: fixed screen space size does not account for aspect ratio
#195 opened by Delt06 - 1
Shader Graph: main light node
#194 opened by Delt06 - 0
- 0
Add shader stripping hooks to strip unused shader variants from extensions/post-processing effects
#186 opened by Delt06 - 0
Blob Shadows: authoring blob shadows via code
#191 opened by Delt06 - 0
- 0
- 0
- 0
Fake Additional Lights
#180 opened by Delt06 - 0
WebGL: Blob Shadows are not rendering
#185 opened by Delt06