shading
There are 118 repositories under shading topic.
GradleUp/shadow
Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.
nidorx/matcaps
Huge library of matcap PNG textures organized by color
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
WindyDarian/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Delt06/toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Delt06/urp-toon-shader
🌔 Toon shader for Unity's Universal Render Pipeline.
EXPWorlds/Godot-Cel-Shader
A Cel Shader for the Godot Engine
festivities/Blender-StellarToon
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Erkaman/cute-deferred-shading
Cute little deferred shading implementation.
victorfisac/rPBR
Physically based rendering (PBR) for raylib
victorfisac/FNode
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
ezequielmastrasso/EZLookdevTools
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
bhushan23/SfSNet-PyTorch
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
sydneyzh/clustered_forward_demo_vk
Clustered forward rendering demo with Vulkan
neon-age/VFX-Lab
Shaders and VFX experimentation in URP and BIRP
victorfisac/Dissolver
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
festivities/SekaiToon
Project Sekai shader for Unity (Built-in Rendering Pipeline).
DefUs3r/Intrinsic-Image-Decomposition
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
bhushan23/SIRFS
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
eeshadutta/Subway-Surfers
Subway Surfers clone built in WebGL
joebinns/clay
A clay shader made in Unity 3D's ShaderGraph.
bhushan23/Light-Estimation
Face Lighting estimation using GANs
marcelsan/DeepShading
Implementation of Nalbach et al. 2017 paper.
rubelchowdhury20/2D-Face-Reconstruction
2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
bhushan23/Illumination-Estimation-With-Residue-Networks
Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
edg956/Basic-FPS-OpenGL
This is a first person shooter prototype inplementation for a university project
ArnaudDroxler/WebGL-CelShading
WebGL Cel Shading
mprater/ShaderWriting
Companion Resource to the Shader Writing Books
FrozenStormInteractive/Cg-Toolkit
The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
kawashirov/kawapack
My shitty shaders and scripts for Unity and VRChat.
safakozdek/Ray-Tracing
Ray tracing is a rendering technique for generating an image by tracing the path of light.
compphoto/MIDIntrinsics
Intrinsic components for the MIT Multi-Illumination Dataset
semagnum/Material_Color_From_Nodes
Blender add-on to set material viewport display attributes based on their material node trees.
Zielon/PBRenderer
CPU Physically Based Path Tracer Engine