Issues
- 0
Unity 2023: Shader does not work in build mode.
#63 opened by TBartl - 1
Spotlight Compatabilty
#62 opened by MDLeide - 1
- 0
Vertex colours should be gamma corrected
#60 opened by SolomonBaarda - 2
outline on clip material possible?
#58 opened by laurentopia - 3
- 2
Having trouble getting this to work on Android
#57 opened by Velite12 - 5
Feature: Camera bias for Hull displacement
#55 opened by digimbyte - 3
WebGL 2.0 Support
#54 opened by digimbyte - 2
Opaque material appears black and glitched (background repeats over it when i move the camera) But transparent works.
#52 opened by EletricKing - 4
- 2
Dependencies aren't pulled with the package
#53 opened by grizeldi - 0
- 1
Deferred Rendering Path
#43 opened by Delt06 - 0
Always crisp toon shading ramp using ddx/ddy
#49 opened by Delt06 - 1
Shader fails to compile when its material is specified in model's import settings
#48 opened by Delt06 - 0
Custom Shader Creator
#46 opened by Delt06 - 0
Normals smoothing utility
#45 opened by Delt06 - 0
- 0
Light color does not affect shadow color
#42 opened by Delt06 - 1
Specular visible in full shadow
#41 opened by Delt06 - 0
- 0
Reflections
#38 opened by Delt06 - 0
- 0
Debug Display
#37 opened by Delt06 - 0
Light Layers
#36 opened by Delt06 - 0
Light Cookies
#35 opened by Delt06 - 0
Unity 2021 support
#28 opened by Delt06 - 0
Additional example screenshots
#27 opened by Delt06 - 0
Long distance shadow artifact
#30 opened by Delt06 - 0
Baked lights
#21 opened by Delt06 - 0
Custom Shader Graph nodes
#11 opened by Delt06 - 0
Fur Shader
#19 opened by Delt06 - 0
Anisotropic specular
#16 opened by Delt06 - 0
Normal maps
#15 opened by Delt06 - 0
Environment lighting is applied incorrectly
#13 opened by Delt06 - 1
Implement vertex color
#4 opened by Delt06 - 0
Render Queue option
#9 opened by Delt06 - 0
Lightweight shader
#8 opened by Delt06 - 0
GPU Instancing
#7 opened by Delt06 - 0
Test against TCP
#6 opened by Delt06 - 1
- 0
Refactor shader into `include` files
#2 opened by Delt06