/VFX-Lab

Shaders and VFX experimentation in URP and BIRP

Primary LanguageC#MIT LicenseMIT

VFX-Lab

Shaders and VFX experimentation in URP and BIRP.
Made in Unity 2022.2 for latest features.

Auto PBR surface shader

auto.pbr.mp4

Shadow map blur

Directly inside surface shader, uses simple spiral blur (noise-based sampling) and takes light depth-map (lower-res mip) as distance.
Noisy and glitchy, could use a better blurring algorithm for both depth map and shadows. image

shadow.map.spiral.blur.mp4