x5lcfd's Repositories
x5lcfd/.emacs.d
emacs configuration.
x5lcfd/cinematiccolor
x5lcfd/courses
courses_notes
x5lcfd/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
x5lcfd/EdgeDetect-PostProcessingUnity
Unity legacy Edge Detect image effect ported to Post Processing Stack v2
x5lcfd/GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
x5lcfd/KinoBloom
Bloom effect for Unity
x5lcfd/kkndme_tianya
天涯 kkndme 神贴聊房价
x5lcfd/LightProbeEditor
Unity LightProbe Editor
x5lcfd/minicrt
minicrt.
x5lcfd/minimal-theme
Minimal theme for Emacs 24
x5lcfd/OpenColorIO-Configs
Color Configurations for OpenColorIO
x5lcfd/Real-Time-Fluid-Dynamics-for-Games
Supplementary material for the paper "Real-Time Fluid Dynamics for Games" by Jos Stam.
x5lcfd/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
x5lcfd/ShaderEffects
Collections of Shader Effects.
x5lcfd/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
x5lcfd/SSMS
Screen space multiple scattering for Unity.
x5lcfd/Unite2017
x5lcfd/Unity-3dsMax-ShaderSamples
Unity shader in 3ds Max Viewport在3dsMax视口中的shader例子
x5lcfd/Unity-Raindrops
raindrops shader
x5lcfd/UnityToolCollections
Unity Tool Collections
x5lcfd/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
x5lcfd/x5lcfd.github.io
blog
x5lcfd/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license