x5lcfd's Stars
abseil/abseil-cpp
Abseil Common Libraries (C++)
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
nidorx/matcaps
Huge library of matcap PNG textures organized by color
flame/blis
BLAS-like Library Instantiation Software Framework
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
microsoft/snmalloc
Message passing based allocator
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
Temaran/UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
KarypisLab/METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
redorav/hlslpp
Math library using HLSL syntax with multiplatform SIMD support
AdamYuan/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
ictusbrucks/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
Arahnoid/UVChecker-map
A collection of free images what can be used during unwrapping of 3D models
SergeyMakeev/slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
GPUOpen-Effects/GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
wave-harmonic/water-resources
Resources for water rendering
gasgiant/Ocean-URP
wetadigital/physlight
NVIDIA-Omniverse/USD-Tutorials-And-Examples
USD educational materials
orangeduck/Spring-It-On
Code for the article Spring-It-On
hxhb/UE4Launcher
A simply & quickly Unreal Engine Project and Engine Tools Launcher(Support Launch Params).
jadkhoury/TessellationDemo
jdupuy/LongestEdgeBisection2D
Longest Edge Bisection Demos
CFusion-zz/Real-Time-Fluid-Dynamics-for-Games
Supplementary material for the paper "Real-Time Fluid Dynamics for Games" by Jos Stam.