xavierchermain
I am a researcher at INRIA Nancy, in the MFX team since December 2022. My research focuses on physically based rendering and appearance fabrication.
INRIA Nancy, FranceNancy
xavierchermain's Stars
iota97/AnisotropyEditor
This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.
societe-informatique-de-france/referentiel-pratiques-publication-2019
DavidJourdan/shrink-morph
Reference implementation for "Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect"
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DavidJourdan/togcode
Simple Python script for exporting gcode
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
BrunoLevy/geogram
a programming library with geometric algorithms
mfx-inria/anisotropic_appearance_fabrication
This repository contains the source code associated with the paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
mitsuba-renderer/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
cloudhan/jax-windows-builder
A community supported Windows build for jax.
mfx-inria/phasornoise
2D and 3D procedural phasor noise
ASTex-ICube/importance_sampling_glint
mfx-inria/controllable-space-filling-curve
jax-ml/jax
Composable transformations of Python+NumPy programs: differentiate, vectorize, JIT to GPU/TPU, and more
sylefeb/raster2mesh
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer