xavierchermain
I am a researcher at INRIA Nancy, in the MFX team since December 2022. My research focuses on physically based rendering and appearance fabrication.
INRIA Nancy, FranceNancy
Pinned Repositories
importance_sampling_glint
real_time_glint
real_time_glint_dictgenerator
anisotropic_appearance_fabrication
This repository contains the source code associated with the paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
taichi
Productive, portable, and performant GPU programming in Python.
importance_sampling_glint
pbrt-v3-procedural-glint
pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.
real_time_glint
Implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints.
real_time_glint_dictgenerator
xavierchermain.github.io
xavierchermain.github.io
xavierchermain's Repositories
xavierchermain/pbrt-v3-procedural-glint
pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.
xavierchermain/real_time_glint
Implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints.
xavierchermain/xavierchermain.github.io
xavierchermain.github.io
xavierchermain/importance_sampling_glint
xavierchermain/real_time_glint_dictgenerator