xavierchermain/pbrt-v3-procedural-glint
pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.
C++BSD-2-Clause
Stargazers
- actualwitch@fiberplane @autometrics-dev
- aparis69LIRIS
- ayush15k1994
- BentleyBlanksMiHoYo
- blu
- DawarsMunich, Germany
- edtz
- FabriceBoyer
- HarukaKajitaFreelance
- jasminpatrySucker Punch
- newpolarisSeoul
- outlawever
- rendigua
- RicoPFreelancer
- selfshadowSan Francisco
- SergeyMakeevRoblox Corporation
- smdharris
- soufianekhiatEA-Criterion
- squindt
- stevenlrSiradel (ENGIE)
- tylermorganwall