/pbrt-v3-procedural-glint

pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.

Primary LanguageC++BSD 2-Clause "Simplified" LicenseBSD-2-Clause

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