Pinned Repositories
AutoMapping
AutoMapping generate with UE4 blueprint implement
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
Blueprint
Blueprint for stock&security visual coding
doom3.gpl
Doom 3 GPL source release
Dota2RebornOnUE4
Dota2 reborn on unreal engine 4
Fear-SDK-1.08
GOAP
OpenRelativity
An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
path-finder
path finder base HPA
SmartSpider
Spider climbing without surface limited with UE4 blueprint implement
ValveKeyValue
:page_facing_up: Next-generation Valve's key value framework for .NET
xfw5's Repositories
xfw5/Fear-SDK-1.08
GOAP
xfw5/Dota2RebornOnUE4
Dota2 reborn on unreal engine 4
xfw5/OpenRelativity
An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
xfw5/path-finder
path finder base HPA
xfw5/SmartSpider
Spider climbing without surface limited with UE4 blueprint implement
xfw5/ValveKeyValue
:page_facing_up: Next-generation Valve's key value framework for .NET
xfw5/AutoMapping
AutoMapping generate with UE4 blueprint implement
xfw5/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
xfw5/Blueprint
Blueprint for stock&security visual coding
xfw5/doom3.gpl
Doom 3 GPL source release
xfw5/dota_kv
Valve's KV Syntax, Snippets, and plugins for Dota 2 Workshop's custom gamemode developers. Version 1.0.4 (Jan 29th 2015)
xfw5/Fragmentarium
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
xfw5/GamePlay
Open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
xfw5/GPGOAP
General Purpose Goal Oriented Action Planning
xfw5/Market-Research
Stock&Security market research
xfw5/MarketResearch
MQ platform
xfw5/metacombatsystem
Automatically exported from code.google.com/p/metacombatsystem
xfw5/osiris-cs
Automatically exported from code.google.com/p/osiris-cs
xfw5/Plugins-Mirror
Transform mirror feature
xfw5/Plugins-PhysicalAudio
Physical audio with UE4
xfw5/Plugins-SmartSpider
Smart spider plugin mod
xfw5/povray
The Persistence of Vision Raytracer: http://www.povray.org/
xfw5/PS4_bk
backup
xfw5/shadertoy-iOS-v2
Shadertoy for iOS
xfw5/SpellLibrary
Repo for recreating the original dota skills
xfw5/TelerikBlueprint
Blueprint rewrite by telerik support
xfw5/transitions.glsl.io
An Open Collection of GLSL Transitions.
xfw5/wonderland
d2wt
xfw5/WorldSmith
Open source Dota 2 Mod Editor