Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU. It is similar to Adobe's Pixel Bender, but uses pure GLSL. Features: * Multi-tabbed IDE, with GLSL syntax highlighting * User widgets to manipulate parameter settings. * Different 'mouse to GLSL' mapping schemes * Modular GLSL programming - include other fragments * Includes simple raytracer for distance estimated systems * Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion. Fragmentarium is built in C++, OpenGL/GLSL, and Qt 5. For more information see: http://syntopia.github.com/Fragmentarium
xfw5/Fragmentarium
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
GLSL