Pinned Repositories
AdaptNet
[SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
CompositeMotion
[SIGGRAPH 2023] Composite Motion Learning with Task Control
ContextVAE
[ICRA 2024]Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction
DFIG
Matlab Simulation Model of DFIG with wind turbine
guitar
[SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
ICCGAN
[SCA2021] A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
KDMA
[IROS2021] Human-Inspired Multi-Agent Navigation using Knowledge Distillation
nvidia-end-to-end-self-driving-cars
Tensorflow Implementation for Nvidia End-to-End Self-Driving Cars
PFPN
[MIG2021] Deep Reinforcement Learning with Particle Filtering Policy Network for Physics-Based Character Control
SocialVAE
[ECCV2022] SocialVAE: Human Trajectory Prediction using Timewise Latents
xupei0610's Repositories
xupei0610/CompositeMotion
[SIGGRAPH 2023] Composite Motion Learning with Task Control
xupei0610/SocialVAE
[ECCV2022] SocialVAE: Human Trajectory Prediction using Timewise Latents
xupei0610/AdaptNet
[SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
xupei0610/ContextVAE
[ICRA 2024]Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction
xupei0610/guitar
[SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
xupei0610/KDMA
[IROS2021] Human-Inspired Multi-Agent Navigation using Knowledge Distillation
xupei0610/DFIG
Matlab Simulation Model of DFIG with wind turbine
xupei0610/PFPN
[MIG2021] Deep Reinforcement Learning with Particle Filtering Policy Network for Physics-Based Character Control
xupei0610/ICCGAN
[SCA2021] A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
xupei0610/nvidia-end-to-end-self-driving-cars
Tensorflow Implementation for Nvidia End-to-End Self-Driving Cars
xupei0610/OPP
Six algorithms for Optimal PMU Placement problem
xupei0610/Animation-Planning-in-Games-HW
This is the collection of homework of the course CSci 5611 Animation & Planning in Games at UMN
xupei0610/GestureRecognition
Gesture Recognition System based on Machine Learning
xupei0610/a3c-super-mario
A3C implementation for Super Mario Bros. using Tensorflow
xupei0610/GPU-SPH
GPU-based implementation of Smoothed-particle hydrodynamics for water simulation.
xupei0610/ComputerGraphics-HW
This repository is a collection homework for CSci 5607 Fundamentals of Computer Graphics 1
xupei0610/HandGestureRecognition
xupei0610/GestureSampleCollector
A sample collector using a Webcam, primally for my gesture-based human-computer/robot interaction project.