yasuohasegawa
I've been obsessed with the Shader artwork for most of my spare time.
FreelanceTokyo,Japan
Pinned Repositories
GLSLToHLSL
Very lazy GLSL to HLSL converter for Unity
SplineMeshTube
Create mesh tube with spline curve.
SVGPainterUnity
SVG Line Painter for Unity
UnityComputeProceduralMap
It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.
UnityFakeVolumetricFog
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.
UnityGeometryShaderSample
This is an example code of a geometry shader animation.
UnityRainDropShader
It already exists port of this shader. Just in case, a simple one and no blur effect.
UnityShaderPaint
Simple paint code using shader.
UnityTensorFlowCNNTest
This is an example code of a CNN for MNIST handwritten digit recognition with Unity Tensorflow at runtime.
UnityVisionMLSample
This project is the sample code of working with ARFoiundation, Vision framework, and CoreML.
yasuohasegawa's Repositories
yasuohasegawa/UnityRainDropShader
It already exists port of this shader. Just in case, a simple one and no blur effect.
yasuohasegawa/SVGPainterUnity
SVG Line Painter for Unity
yasuohasegawa/UnityFakeVolumetricFog
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.
yasuohasegawa/UnityVisionMLSample
This project is the sample code of working with ARFoiundation, Vision framework, and CoreML.
yasuohasegawa/UnityVerletPhysicsSample
This is a sample code of the Verlet Physics in Unity.
yasuohasegawa/SimpleRssReaderWithSwiftUI
It's a sample code of loading RSS data with the SwiftUI.
yasuohasegawa/UnityShaderMath
This is a collection of GLSL shader common functions that ported to the C#.
yasuohasegawa/AdvancedPlane
Generate the Plane mesh using Advanced Mesh API
yasuohasegawa/ShaderTransitionEffects
The collection of the basic shader-based transition effects
yasuohasegawa/SimpleVFXSkinnedMeshSample
yasuohasegawa/UnityEditorPaintTool
Paint tool during the development.
yasuohasegawa/UnityRaymarchAR
This project is an example code of raymarching in ARKit environment.
yasuohasegawa/BodytrackWithSceneKitSample
This is the swift sample code of the body tracking with the SceneKit.
yasuohasegawa/FireBanTMPEffect
Text animation effect for a TextMeshPro
yasuohasegawa/LWRPPeopleOcclusionSample
This is the sample code of the people occlusion using the Unity LWRP.
yasuohasegawa/MacOSVisionCoreMLSample
This project is a sample code of vision and Core ML for mac os app development.
yasuohasegawa/UnityiOSNativeCameraTest
example codes of iOS camera implementation without using Webcamtexture
yasuohasegawa/BrushCustomShaderFallbackSample
This sample project showcases the limitations of the Brush feature when utilized on devices running API level 33 or lower.
yasuohasegawa/FlutterTestPlugin
yasuohasegawa/Model2VoxelConverter
The Model2VoxelConverter is a tool designed to transform a single mesh model into a voxel model within the Unity environment.
yasuohasegawa/MoonSharpDialogSample
This Unity project is a sample code of dialog system that is written by C# and Lua using MoonSharp.
yasuohasegawa/SwiftOpenCVTestCodes
OpenCV test codes for the Swift
yasuohasegawa/SwiftStateMachine
a simple state machine for Swift
yasuohasegawa/SwiftSuicaReaderSample
Japan only, Suica Reader sample
yasuohasegawa/SwiftUICustomProgressBar
yasuohasegawa/TDSplineMovement
Implemented the spline movement using python in TouchDesigner
yasuohasegawa/Unity2DFluidSample
yasuohasegawa/UnityDepthEffectSample
Depth effect with a Compute Shader
yasuohasegawa/UnityShaderPaint2
UnityShaderPaint2 is the prototype shader-based paint tool app. It's a very experimental project.
yasuohasegawa/UnitySingleSignalUtils