/UnityFakeVolumetricFog

This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.

Primary LanguageC#

UnityFakeVolumetricFog

This example serves as a demonstration of simulated volumetric fog achieved through a compute shader and instancing techniques. Despite utilizing only a single batch, the resulting fog appears convincingly realistic.