Pinned Repositories
android-gpuimage
Android filters based on OpenGL (idea from GPUImage for iOS)
antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
ar-location-based-android
This AR app generally show where things are in the real-world by indicating where the app thinks they are over the camera view when the user holds the phone up and moves it about.
arcore-android-sdk
Google ARCore SDK for Android
arcore-for-all
Google ARCore for "unsupported" Android devices
ARCore-Shooting-Star
Unity ARCore implementation of shooting stars
GuiLite
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
yichen2017's Repositories
yichen2017/antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
yichen2017/ar-location-based-android
This AR app generally show where things are in the real-world by indicating where the app thinks they are over the camera view when the user holds the phone up and moves it about.
yichen2017/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
yichen2017/Cal3D
Official Cal3D - 3d character animation library
yichen2017/cefutil
cef util
yichen2017/GalaxyExplorer
Galaxy Explorer is the application Microsoft is building as part of the Share Your Idea campaign.
yichen2017/gkEngine
A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed.
yichen2017/Image-feature-detection-using-Phase-Stretch-Transform
PST or Phase Stretch Transform is an operator that finds features in an image. PST implemented using MATLAB here, takes an intensity image I as its input, and returns a binary image out of the same size as I, with 1's where the function finds sharp transitions in I and 0's elsewhere.
yichen2017/LeapMotion_Hololens_Asset
leap Motion support for Hololens Asset
yichen2017/MagicCamera
Real-time Filter Camera&VideoRecorder And ImageEditor With Face Beauty For Android---包含美颜等40余种实时滤镜相机,可拍照、录像、图片修改
yichen2017/OpenGL_projects
update the code include the first project(line simulation/mass-spring )
yichen2017/optix_advanced_samples
yichen2017/osgcal
Cal3D adapter for OpenSceneGraph, imported from https://sourceforge.net/p/osgcal/code
yichen2017/osgearth-cef
osgEarth / Chromium Embedded Framework (CEF) integration
yichen2017/osgmodeling
Automatically exported from code.google.com/p/osgmodeling
yichen2017/osgModeling-Loft
基于osgModeling, 对Loft建模部分进行了完善.
yichen2017/osgocean
An ocean rendering nodekit for OpenSceneGraph
yichen2017/osgoculusviewer
An OsgViewer with support for the Oculus Rift
yichen2017/osgopenvrviewer
An OpenSceneGraph/OSG viewer for VR devices compatible with OpenVR / SteamVR
yichen2017/osgQt
Viewer for osg implemeted in Qt. Requires OpenSceneGraph version 3.5.6 to be installed when buildning and running.
yichen2017/Physijs
Physics plugin for Three.js
yichen2017/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
yichen2017/RANSAC-Toolbox
A toolbox to experiment with the RANSAC algorithm for Matlab and Octave
yichen2017/shader-3dcurve
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
yichen2017/SiftGPU
yichen2017/Skeletal-Animation-Library
A small C++11 library that draws skeletal animation models given animation number and time. Made to be used with other libraries such as Bullet Physics and Box2D.
yichen2017/SPH-3D-Fluid-Simulation
MAT594G Physics-Based Simulation Final Project
yichen2017/stemkoski.github.com
yichen2017/WebGlobe
基于HTML5原生WebGL实现的轻量级Google Earth三维地图引擎
yichen2017/ZBar
Clone of the mercurial repository http://zbar.hg.sourceforge.net:8000/hgroot/zbar/zbar