yper51's Stars
bryanmcnett/sdf_hardware
GPU hardware for Signed Distance Fields
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
bytecodealliance/wasm-micro-runtime
WebAssembly Micro Runtime (WAMR)
Ravars/mad-smith
smilebtw/Books
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GameTechDev/HybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel Processors
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
gingerBill/c0
C0 Programming Language
odin-lang/Odin
Odin Programming Language
a8bit/EightBit-Atari-Fonts
Fonts generated from original bitmaps from Atari 8bit computers
vnmakarov/mir
A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
dibyendumajumdar/ravi
Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
cmuratori/refterm
Reference monospace terminal renderer
rui314/chibicc
A small C compiler
rui314/mold
Mold: A Modern Linker 🦠
xxxserxxx/gotop
A terminal based graphical activity monitor inspired by gtop and vtop
cerebroapp/cerebro
🔵 Cerebro is an open-source launcher to improve your productivity and efficiency
GaijinEntertainment/daScript
daslang - high-performance statically strong typed scripting language
64/cmake-raytracer
Ray tracer written in pure CMake
niklas-ourmachinery/bitsquid-foundation
A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a data-oriented philosophy: POD structures are preferred over classes, flat arrays are the preferred data structure, etc.
BjarneStroustrup/Programming-_Principles_and_Practice_Using_Cpp
This repository houses the header files available from http://www.stroustrup.com/Programming/PPP2code for use while learning C++ from Bjarne Stroustrup's book 'Programming: Principles and Practice Using C++ (Second Edition).'
msys2/msys2.github.io
The MSYS2 homepage
david4r4/engine-resources
This is a list of game development resources I will be collecting
VitorSoaresSilva/bituru.cs
Auxiliary functions for general usage
VitorSoaresSilva/bituru.js
Auxiliary functions for general usage.