yukiwish's Stars
ionic-team/ionic-framework
A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.
magenta/magenta
Magenta: Music and Art Generation with Machine Intelligence
hediet/vscode-drawio
This unofficial extension integrates Draw.io (also known as diagrams.net) into VS Code.
pocoproject/poco
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
erincatto/box2d
Box2D is a 2D physics engine for games
WinMerge/winmerge
WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
cameron314/readerwriterqueue
A fast single-producer, single-consumer lock-free queue for C++
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
StartBootstrap/startbootstrap-freelancer
A flat design, one page, MIT licensed Bootstrap portfolio theme created by Start Bootstrap
Tencent/UnLua
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
zeldaret/botw
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
perilouswithadollarsign/cstrike15_src
Leak of CS:GO Source code, provided by yours truly so go rep me
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
eliaskosunen/scnlib
scanf for modern C++
RandyGaul/qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++
OTFCG/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
JochenKalmbach/StackWalker
Walking the callstack in windows applications
sketchpunklabs/ossos
Webbased Character Animation System
pdlogingithub/UE4-Node-Graph-Assistant
A plugin to help you to create node graph faster and easier in unreal engine 4.
JamesRandall/SimpleVoxelEngine
A simple voxel engine written from the ground up in C++ and OpenGL
ipc-sim/Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
RomanMerkushin/DistanceMatching
Distance matching plugin
ruifig/czrpc
Lightweight C++ RPC framework without code generation
PKRoma/magenta
Magenta Kernel, Core Drivers and Services—mirror of https://fuchsia.googlesource.com/magenta
avoroshilov/physics_playground
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
wu-jingdong/network
The android network protocol stack
Omar007/XNA-SEngine
A game engine that found it's origin in a school project at the HvA. It supports 3D and includes code from several 3rd party libraries (e.g. XNAnimation and Jitter Physics). Implements Light Pre-Pass rendering based on code from J. Coluna. Navmesh implementation based on CritterAI/Recast.
jyunfan2015/myCainav
Unity 4.X项目中如何使用Cainav插件