yutosasaki's Stars
oobabooga/text-generation-webui
A Gradio web UI for Large Language Models with support for multiple inference backends.
microsoft/BitNet
Official inference framework for 1-bit LLMs
chartdb/chartdb
Database diagrams editor that allows you to visualize and design your DB with a single query.
Tencent/Hunyuan3D-1
Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation
hbb1/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Junyi42/monst3r
Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"
keijiro/SdfVfxSamples
Unity VFX Graph samples with SDF (signed distance field)
Thytu/Agentarium
open-source framework for creating and managing simulations populated with AI-powered agents. It provides an intuitive platform for designing complex, interactive environments where agents can act, learn, and evolve.
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
Cysharp/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Haruma-K/UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
runevision/LayerProcGen
Layer-based infinite procedural generation
uezo/aiavatarkit
🥰 Building AI-based conversational avatars lightning fast ⚡️💬
hadashiA/VitalRouter
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
AnnulusGames/Lua-CSharp
High performance Lua interpreter implemented in C# for .NET and Unity
thejinchao/turbolink
TurboLink is an unreal engine plugin enables Google gRPC work with Unreal Engine using C++ and Blueprint
kokushin/exia
Next.js, Electronベースのノベルゲームエンジン (開発中)
AnnulusGames/uPools
A lightweight and flexible object pooling system for Unity
EmbarrassingMoment/ProceduralDrawingMaterialSamples
AnnulusGames/RandomExtensions
Provides better random number utilities and weighted collections for .NET and Unity.
keijiro/VFXCustomCode
Unity VFX Graph sample: Custom HLSL Node
haw2fregel/VFXTextureMaker
philz1337x/video-style-transfer
Transfer the style of your video. Use on ClarityAI.co
MIERUNE/plateau-gis-converter
A proof-of-concept tool to convert PLATEAU's 3D city models (CityGML) of Japan into various geospatial formats, including 3D Tiles, MVT, and GeoPackage.
seed-ui/seedtable
seed yaml <-> xlsx を相互変換するツール
TORISOUP/VoicevoxClientSharp
GPUOpen-LibrariesAndSDKs/WorkGraphsIvyGenerationSample
noname0310/bullet-rust-wasm
bullet physics for rust wasm