yuxiaojianleon's Stars
dietmarkuehl/kuhllib
an experimental standard C++ library
dietmarkuehl/P2300
Implementation of the P2300 specification
boostorg/cobalt
Coroutines for C++20 & asio
Kleeyaa/redmoon
redmoon mobile
Kleeyaa/Kleeyaa.github.io
briansteffens/rm-drop-limiter
Gradually and randomly increase Redmoon server unique/sunset limits.
shan333chao/RedmoonClassicTool
此程序是美服红月网站辅助工具,专为**玩家开发,提供 生日爆破、注册账号及下载游戏向导的一款辅助工具
briansteffens/rm-lib
A library for editing Redmoon client/server data and config files
cjschneider2/novluno
sniper00/MoonDemo
moon game server的一个使用示例,搭建简单的房间类游戏服务器框架
sniper00/moon
A lightweight game server framework implemented with Actor Model
greenPigtail/asio3
Header only c++ network library, based on c++ 20 coroutine and asio
NERSC/hpcpp
ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
etorth/mir2x
open source MMORPG game
ASouthernCat/yolo-OpenCV-qqspeed-Object-Detection
keras_yolov3+OpenCV目标检测,可识别QQ飞车手游内赛车及弯道,支持图片和视频的检测与输出。
kingardor/ShredFPSOpponents
Pipeline Game Input to YOLOv3 Object Detection to detect opponents.
TheAILearner/Snake-Game-Using-Tensorflow-Object-Detection-API
Snake Game Using Tensorflow Object Detection API
matias-kovero/ObjectDetection
Object detection for FPS game Splitgate.
alecGraves/WolfDetector
Object Detection Library
ketoo/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Effsy/quadtree
Efficient quadtree implementation designed to reduce cache misses
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
fanliang11/surging
Surging is a micro-service engine that provides a lightweight, high-performance, modular RPC request pipeline. support Event-based Asynchronous Pattern and reactive programming ,The service engine supports http, TCP, WS,Grpc, Thrift,Mqtt, UDP, and DNS protocols. It uses ZooKeeper and Consul as a registry, and integrates it. Hash, random, polling, Fair Polling as a load balancing algorithm, built-in service governance to ensure reliable RPC communication, the engine contains Diagnostic, link tracking for protocol and middleware calls, and integration SkyWalking Distributed APM