zak-grumbles/terrain-gen
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
C++GPL-3.0
Issues
- 1
Seg fault occurs when disconnecting the input from the heightmap output node
#24 opened by zak-grumbles - 1
Export / Import Heightmap
#23 opened by zak-grumbles - 0
Generate from Heightmap
#15 opened by zak-grumbles - 0
Allow Selection of Noise Type
#13 opened by zak-grumbles - 0
- 0
Fragment Shader Broken
#8 opened by zak-grumbles - 0
Runtime shader compilation
#5 opened by zak-grumbles - 0
v2 Terrain Rendering
#6 opened by zak-grumbles - 1
- 0
Left and Right Camera Movement is Jank
#2 opened by zak-grumbles - 0
Integrate Noise Levels
#3 opened by zak-grumbles - 1
Gaps in the terrain
#1 opened by zak-grumbles