Pinned Repositories
Atmoshpere
BillboardBaker
A billboardBaking tool for unity
CCRenderer
A real time renderer using DirectX11
cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
GrassShading
Grass shading via unity.
ShaderToy-for-fun
SphericalHarmonic
Unity spherical harmonic
Unity_NPR
Unity_UnderWater
Under water effect
UnityLab-SRP
Customize unity render pipeline.
zchajax's Repositories
zchajax/GrassShading
Grass shading via unity.
zchajax/SphericalHarmonic
Unity spherical harmonic
zchajax/Unity_NPR
zchajax/UnityLab-SRP
Customize unity render pipeline.
zchajax/BillboardBaker
A billboardBaking tool for unity
zchajax/ShaderToy-for-fun
zchajax/Unity_UnderWater
Under water effect
zchajax/CCRenderer
A real time renderer using DirectX11
zchajax/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
zchajax/Atmoshpere
zchajax/cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
zchajax/LearnGraphics
Some graphics learning sites
zchajax/Skinner
Special Effects with Skinned Mesh in Unity
zchajax/Unity_TextureBaker
zchajax/UnityEditor-Extension
Extend unity editor
zchajax/UnityLab-Shader
Realize various graphic features of unity
zchajax/VolumeRendering
Volume rendering with unity
zchajax/WiEngine
C++ implemented, cocos2d like cross-platform game engine
zchajax/zchajax.github.io
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