zchajax's Stars
niepp/astc_encoder
real time ASTC texture compression by computer shader
nvpro-samples/nvpro_core
shared source code and resources needed for the samples to run
lichuang/Lua-Source-Internal
Lua source internal
Profactor/continuous-remeshing
Continuous Remeshing For Inverse Rendering
mattloper/opendr
THUDM/ChatGLM-6B
ChatGLM-6B: An Open Bilingual Dialogue Language Model | 开源双语对话语言模型
keijiro/AIShader
ChatGPT-powered shader generator for Unity
Stability-AI/stablediffusion
High-Resolution Image Synthesis with Latent Diffusion Models
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
luxuia/dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
zchajax/ShaderToy-for-fun
GameTechDev/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
LihbGame/GlareEngine
Glare Rendering Engine
LucianoJacomeli/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
laurenth-personal/lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
jackie2009/VirturalTextureFast
超精简版6倍采样性能提升的地形渲染技术
huailiang/LipSync
LipSync for Unity3D 根据语音生成口型动画 支持fmod
miloyip/gamextech
A web-based knowledge management system for visualizing game related technologies.
GouGeLSJ/GPUDriven
Tencent/sluaunreal
lua dev plugin for unreal engine 4 or 5
Tencent/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
haolange/Unity_ScreenSpaceLighting_Old
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
JasonMa0012/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Unity-Technologies/EntityComponentSystemSamples
fstrugar/CDLOD
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
sideeffects/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!