Pinned Repositories
UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
ByDesign_Unity-Bug-Report-Animation-IN-42067
[By Design] The property of a component becomes read-only after it is bound to a `PropertyStreamHandle`.
UnityAssetChecker
A user-friendly and extensible asset checking tool for Unity.
UnityPlayableGraphMonitorTool
PlayableGraph monitor tool inspired by PlayableGraph Visualizer and implemented in UIElements.
WillNotFix_Unity-Bug-Report-Playable-IN-15660
[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
WillNotFix_Unity-Bug-Report-Playable-IN-35588
[Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.
WillNotFix_Unity-Bug-Report-Playable-IN-35780
[Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.
WillNotFix_Unity-Bug-Report-Playable-IN-36756
[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
WillNotFix_Unity-Bug-Report-Playable-IN-38805
[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
WillNotFix_Unity-Bug-Report-Playable-IN-41394
[Avoidable] [Won't Fix] Modifying the `velocity` property through `AnimationStream` does not take effect as expect when using hunamoid animation.
zdirtywork's Repositories
zdirtywork/UnityAssetChecker
A user-friendly and extensible asset checking tool for Unity.
zdirtywork/UnityPlayableGraphMonitorTool
PlayableGraph monitor tool inspired by PlayableGraph Visualizer and implemented in UIElements.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-41394
[Avoidable] [Won't Fix] Modifying the `velocity` property through `AnimationStream` does not take effect as expect when using hunamoid animation.
zdirtywork/ByDesign_Unity-Bug-Report-Animation-IN-42067
[By Design] The property of a component becomes read-only after it is bound to a `PropertyStreamHandle`.
zdirtywork/ByDesign_Unity-Bug-Report-Animation-IN-42068
[By Design] Modifying the "GravityWeight" curve using `PropertyStreamHandle` does not actually affect the gravity being applied to the character.
zdirtywork/ByDesign_Unity-Bug-Report-Playable-IN-42550
[By Design] The paused animation job continues to execute the `ProcessAnimation` and the `ProcessRootMotion` methods.
zdirtywork/ByDesign_Unity-Bug-Report-Playable-IN-45608
[By Design] Modifying the position/scale property through 'TransformStreamHandle' does not take effect when using Humanoid animation.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-15660
[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-35588
[Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-35780
[Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-36756
[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-38805
[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
zdirtywork/com.unity.animation
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production.
zdirtywork/ECS-Network-Racing-Sample
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
zdirtywork/Fixed_Unity-Bug-Report-Playable-IN-45641
[Fixed] When the `AnimationScriptPlayable` (asp) is output to an `AnimationLayerMixerPlayable` (_layerMixer) and the `singleLayerOptimization` parameter is set to false when creating the _layerMixer, modifying the alpha in the asp job (refer to the code in the "ModifyBoneTest.cs") does not take effect.
zdirtywork/Fixed_Unity-Bug-Report-Playable-IN-50605
[Fixed] According to Unity's Script Reference, "The frameId is incremented by `1` for every call to Playable.PrepareFrame." However, when manually evaluating a PlayableGraph, the frameId is incremented by `2` for every call to Playable.PrepareFrame.
zdirtywork/Kinematica_Demo
Kinematica Demo Project
zdirtywork/MyFault_Unity-Bug-Report-Animation-IN-50524
[My Fault] The rotation data given by the `Animator.angularVelocity` property does not match the rotation data given by the `Animator.deltaRotation` property.
zdirtywork/Puppeteer
A graph based animation controller for Unity.
zdirtywork/Unity-Bug-Report-Playable-IN-55532
After setting the time of the AnimationClipPlayable, the time of the AnimationClipPlayable will not automatically advance in the next frame.
zdirtywork/UnityAssetQuickAccessTool
Pin your frequently used assets to an accessible window.
zdirtywork/WillNotFix_Unity-Bug-Report-Animation-IN-41675
[Won't Fix] After adding the `Rigidbody` component, the character's position is rising automatically.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-37603
[Avoidable][Won'tFix] When the PlayableGraph is in Manual update mode and playing, changing its update mode to non-Manual will not cause the PlayableGraph to continue running.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-38581
[Won't Fix] Animation Playable is affected by both Time.timeScale and Editor execution mode, which can result in inconsistent behavior.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-39561
[Avoidable] [Won't Fix] `ProcessRootMotion` and `ProcessAnimation` methods of the AnimationJob will not be executed if the `AnimationScriptPlayable` is output to a `ScriptPlayable` and it’s not the first(at index 0) input of the `ScriptPlayable`.
zdirtywork/WillNotFix_Unity-Bug-Report-Playable-IN-44609
[Won't Fix] The Animation Event will be triggered twice in certain situations.