zelak's Stars
GValiente/butano
Modern C++ high level GBA engine
RPCS3/rpcs3
PS3 emulator/debugger
MrSujano/Sources
zwenergy/douche-lag
A modular lag testing device
hekkelek/amiga-keyboard
Mechanical keyboard for Amiga 500 and 1200, using Cherry MX compatible switches.
LIV2/A500-2Meg-Chip-ram
An Adapter to retrofit a 2MB agnus into a 1MB Amiga 500/2000
StudioCherno/Walnut
Walnut is a simple application framework for Vulkan and Dear ImGui apps
dosdude1/2.5-inch-ide-ssd
A custom-designed IDE SSD for use in any machine that utilizies a 2.5" IDE hard disk.
Plagman/CombatCross
Button-style controller with a lever: it's just a big D-Pad
kbeckmann/PicoCart64
N64 development cart using a Raspberry Pi RP2040
OatmealDome/dolphin-ios
Dolphin for iOS, reborn
OatmealDome/dolphin
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
viciious/tochris
Quake port with QoL improvements, strong focus on the software renderer and that still runs on older Windows systems
EmberGL-org/EmberGL
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
RetailGameSourceCode/BatmanReturns
Source code for Batman Returns (Sega CD)
Olde-Skuul/doom3do
The complete archive for DOOM for the 3DO
sd2psx/pcb
pzanon/netconf-docker
NETCONF Stack Config/Compile/Build
jtrivedi/Wave
Wave is a spring-based animation engine for iOS and macOS that makes it easy to create fluid, interruptible animations that feel great.
viciious/d32xr
A modern port of Doom for the Sega 32X
sylefeb/Silice
Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
zwenergy/gbaHD
An open-source GBA consolizer.
albs-br/msx-wings
Port of a famous shoot'em up arcade game of the 90's to MSX 2+ (Screen 11). Probably just a demo/POC
nadavrot/memset_benchmark
This repository contains high-performance implementations of memset and memcpy in assembly.
microsoft/IoT-For-Beginners
12 Weeks, 24 Lessons, IoT for All!
earok/scorpion-editor-demos
Editor for Scorpion engine (closed source), along with demo games (open source)
keijiro/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
microsoft/tensorflow-directml
Fork of TensorFlow accelerated by DirectML
libretro/common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.