zerotri
Software/Hardware engineer. Ex-NTC, Ex-Make. I worked on the firmware for CHIP, PocketCHIP, OTTO.
Santa Rosa, California
zerotri's Stars
ml-explore/mlx
MLX: An array framework for Apple silicon
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
tip-of-the-week/cpp
C++ Tip Of The Week
gdquest-demos/godot-procedural-generation
Procedural generation algorithms and demos for the Godot game engine
foonathan/memory
STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.
HandmadeMath/HandmadeMath
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Arnklit/Waterways
A tool to generate river meshes with flow and foam maps based on bezier curves.
zeldaret/tmc
Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU)
pradt2/always-online-stun
A list of publicly available STUN servers, refreshed every hour.
vertxxyz/Vertx.Debugging
Debugging utilities for Unity
rochus-keller/CspChan
A pure C (-std=c89) implementation of Go channels, including blocking and non-blocking selects.
Godot-Languages-Support/godot-lang-support
A community-maintained list of Language Support Projects for Godot Engine.
SergeyMakeev/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
LeeTeng2001/metal-cpp-cmake
Metal graphic api ported to C++ with CMake build system
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
paullouisageneau/violet
Lightweight STUN/TURN server
DragonJoker/RenderGraph
Render graph management library.
diharaw/dw-sample-framework
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
qlibs/mph
C++20 [Minimal] Static Perfect Hash library
JX-Master/LunaSDK
Luna SDK is a C++ software development framework for real-time rendering applications.
Bonkahe/SunshineClouds
A procedual cloud system for Godot 4.1
erincatto/box2d-raylib
Shows how to integrate Box2D with raylib
pj1234678/RustyDHCP
DHCP Server programmed in rust with zero dependencies and unsafe.
iamyoukou/fftWater
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
JacobDomagala/Looper
2D game engine and editor written in modern C++ and Vulkan
paullouisageneau/libplum
Multi-protocol Port Mapping client library
Laguna1989/JamTemplateCpp
This is the JamTemplate for kickstarting your gamejam entry. It will compile C++20 code for native (Win, Linux, Mac) and web (webassembly) games.
iamyoukou/dudvWater
Water rendering using dudv map
computermouth/tj253-sin-eater
sethballantyne/Console
Quake-style console written in C++ for SDL 1.2