zhongjiezhesyt's Stars
comfyanonymous/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
OedoSoldier/sd-webui-image-sequence-toolkit
Extension for AUTOMATIC111's WebUI
TencentARC/T2I-Adapter
T2I-Adapter
civitai/sd_civitai_extension
All of the Civitai models inside Automatic 1111 Stable Diffusion Web UI
taosdata/TDengine
High-performance, scalable time-series database designed for Industrial IoT (IIoT) scenarios
Unity-Technologies/linker
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
axieinfinity/public-smart-contracts
Public smart contracts of Axie Infinity.
loomnetwork/unity-sdk
Loom DAppChain SDK for Unity3d
Nethereum/Nethereum.Flappy
Flappy Bird example
Nethereum/Unity3dSimpleSample
Simple Unity3d sample
JiepengTan/LockstepECS
Fast Lockstep ECS Framework
quabug/EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
Sandruski/rts-group-movement
This is a research in how to implement group movement in RTS games
vonWolfehaus/flow-field
Experimentation of flow field pathfinding in conjunction with steering behaviors.
alibaba/easyexcel
快速、简洁、解决大文件内存溢出的java处理Excel工具
nlohmann/json
JSON for Modern C++
mr-kelly/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
kbengine/kbengine
A MMOG engine of server.
egametang/ET
Unity3D Client And C# Server Framework
AobingJava/JavaFamily
【Java面试+Java学习指南】 一份涵盖大部分Java程序员所需要掌握的核心知识。
indianakernick/EnTT-Pacman
An example of how to use the ECS part of the EnTT framework
cloudwu/sharplua
Embed lua 5.3 into mono
moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
xebecnan/UniLua
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
libuv/libuv
Cross-platform asynchronous I/O
bytemaster/boost_reflect
C++ Reflection Library
star-e/StarEngine
An experimental rendering engine