This project implements and extends the "Raytracing in One Weekend" https://raytracing.github.io/ book in the Rust language as a way of learning Rust and also raytracing. I use enums for the main variable structures such as shape abstractions (Hittables), materials, and signed distance fields (my own addition). Initially I used traits to implement these but I found sharing the scene between a parallel iteraor (using the Rayon crate) was easier with the enum implementation.
Look at the output folder for some examples of shiny renders that I've created along the way!