Pinned Repositories
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
a-simple-triangle
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
AngryGL
Audio-Effects
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.
bam
Framework for multiplatform prototypes
LearnVulkan
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux and Windows.
zulis's Repositories
zulis/LearnVulkan
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux and Windows.
zulis/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
zulis/a-simple-triangle
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
zulis/AngryGL
zulis/Audio-Effects
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.
zulis/bam
Framework for multiplatform prototypes
zulis/bgfx-basic-renderer
Basic BGFX renderer
zulis/demo-react-web-widget
A demo project to show how to include a react component in any web page
zulis/FlaxEngine
Flax Engine – multi-platform 3D game engine
zulis/GoCasts
Companion Repo to https://www.udemy.com/go-the-complete-developers-guide/
zulis/Godot_Noshot_Controller
NOSHOT First Person Controller
zulis/identity-server4-with-SPA-UI
identity server4 with SPA UI
zulis/ImGui.NET-nativebuild
Windows/macOS/Linux/iOS/Android build automation for cimgui. Used to package up ImGui.NET.
zulis/littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
zulis/MultiplayerFPSTutorial
A Simple Godot 4 Online Multiplayer FPS Prototype
zulis/odata2poco
generate POCO classes from OData service
zulis/OOGL
Object-oriented C++ wrapper for OpenGL.
zulis/OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
zulis/opengl-tutorials
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
zulis/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
zulis/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
zulis/qt_with_juce_example
Example project shows how to use Qt and JUCE library together
zulis/reactive-angular-course
How to build Angular applications in Reactive style using plain RxJs - Patterns and Lightweight state management
zulis/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
zulis/SkinnedModel
Skinned 3D Model with Monogame
zulis/startbootstrap-simple-sidebar
An off canvas sidebar navigation Bootstrap HTML template created by Start Bootstrap
zulis/SwankyAmp
Tube amplifier simulation
zulis/swig-cpp-csharp-example
zulis/UnityR
Unity3D, SignalR real-time multiplayer game
zulis/vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)