zwcloud/MeshTerrainEditor-issues

Support moving MeshTerrainEditor folder around instead of /Assets/MeshTerrainEditor, 支持移动MTE根目录到其他位置(不放在Assets下面)

zwcloud opened this issue · 1 comments

The only issue is that shaders created by ASE uses absolute include path of MTECommonPBR.hlsl.

fixed at zwcloud/MeshTerrainEditor@0573d584de335266632439c0e375a66bc428befd