zznewclear13's Stars
ytt0/shaderlens
Shader viewer application
tangly1024/NotionNext
使用 NextJS + Notion API 实现的,支持多种部署方案的静态博客,无需服务器、零门槛搭建网站,为Notion和所有创作者设计。 (A static blog built with NextJS and Notion API, supporting multiple deployment options. No server required, zero threshold to set up a website. Designed for Notion and all creators.)
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
PacktPublishing/3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
ZY4N/Unity-2D-Radiance-Cascade-Demo
Demo 2D implementation of radiance cascade global illumination in Unity.
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Xrvitd/CWF
Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024
enkimute/LookMaNoMatrices
Supplanting matrices with PGA in a forward 3D renderer.
OpenTexture/Paint3D
Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
Ttanasart-pt/Pixel-Composer
Node base VFX editor for pixel art.
chenyongxing/KDRay
GPU加速-光线追踪-基于物理渲染器
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
microsoft/DirectXTex
DirectXTex texture processing library
fmtlib/fmt
A modern formatting library
gabime/spdlog
Fast C++ logging library.
GPUOpen-LibrariesAndSDKs/RenderStudioKit
eidheim/tiny-process-library
A small platform independent library making it simple to create and stop new processes in C++, as well as writing to stdin and reading from stdout and stderr of a new process
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
mitsuba-renderer/nanothread
nanothread — Minimal thread pool for task parallelism
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Fewes/MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
Ohjurot/D3D12Ez
Code for the C++ D3D12 tutorial series on YouTube
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
NVlabs/facet-forge
Benchmark microfacet BSDFs supporting general NDFs
mitsuba-renderer/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer