1815565's Stars
qqqqqqy0227/awesome-3DGS
3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities
practical-tutorials/project-based-learning
Curated list of project-based tutorials
NVlabs/tiny-cuda-nn
Lightning fast C++/CUDA neural network framework
SangHunHan92/2K2K
Official Code and Dataset for "High-fidelity 3D Human Digitization from Single 2K Resolution Images" (CVPR 2023 Highlight)
YuliangXiu/ECON
[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
TingtingLiao/CAR
High-Fidelity Clothed Avatar Reconstruction from a Single Image (CVPR2023)
snuvclab/chupa
joon6093/GET3D
lizhe00/AnimatableGaussians
Code of [CVPR 2024] "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"
skhu101/GauHuman
Code for our CVPR'2024 paper "GauHuman: Articulated Gaussian Splatting from Monocular Human Videos"
eladrich/latent-nerf
Official Implementation for "Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures"
postech-ami/CLIP-Actor
[ECCV'22] Official PyTorch Implementation of "CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshes"
YuliangXiu/TEXTure
Official Implementation for "TEXTure: Semantic Texture Transfer using Text Tokens"
IVRL/MeshNCA
Official implementation of the paper titled "Mesh Neural Cellular Automata"
viridityzhu/InstructHumans
Editing Animated 3D Human Textures with Instructions
czh-98/STAR
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
TEXTurePaper/TEXTurePaper
Official Implementation for "TEXTure: Text-Guided Texturing of 3D Shapes"
TaoHuUMD/3D-Reconstruction
Code of "Learning to Generate Dense Point Clouds with Textures on Multiple Categories" WACV 2021.
taconite/arah-release
[ECCV 2022] ARAH: Animatable Volume Rendering of Articulated Human SDFs
mikeqzy/3dgs-avatar-release
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
GAP-LAB-CUHK-SZ/Get3DHuman
weihaox/awesome-digital-human
A collection of resources on digital human including clothed people digitalization, virtual try-on, and other related directions.
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
olivia23333/E3Gen
River-Zhang/GTA
[NeurIPS 23] Official repository for NeurIPS 2023 paper "Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction"
5l1v3r1/ICON
ICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
River-Zhang/SIFU
[CVPR 2024 Highlight] Official repository for paper "SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction"
chenzhaiyu/points2poly
Reconstructing compact building models from point clouds using deep implicit fields [ISPRS 2022]
nv-tlabs/GET3D
list17/GridFormer