ODIN is a versatile cross-platform Software Development Kit (SDK) engineered to seamlessly integrate real-time voice chat into multiplayer games, applications, and websites. Regardless of whether you're employing a native application or your preferred web browser, ODIN simplifies the process of maintaining connections with your significant contacts. Through its intuitive interface and robust functionality, ODIN enhances interactive experiences, fostering real-time engagement and collaboration across various digital platforms.
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The ODIN SDK for Unreal enables you to add real-time VoIP communication to your Unreal Engine 4/5 game, thus making it more social and interactive.
- Unreal Engine 4.26 or any later version (including 5.x)
Internally, the plugin is built and tested with Unreal Engine 4.27.
To check out the SDK and use it as a project plugin, clone the git repo into a working directory of your choice.
This repository uses LFS (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
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Clone the repository:
git clone https://github.com/4Players/odin-sdk-unreal.git
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Cache the actual LFS data on your local machine and replace the metadata in the binary files with their actual contents:
git lfs fetch git lfs checkout
... or if you have a recent LFS version:
git lfs pull
Next, move or copy the files into a new Odin sub-folder under your projects Plugins folder. It should end up looking like /MyProject/Plugins/Odin/
.
If you're new to plugins in UE, you can find lots of information right here.
Contact us through the listed methods below to receive answers to your questions and learn more about ODIN.
Join our official Discord server to chat with us directly and become a part of the 4Players ODIN community.
Have a quick question? Tweet us at @ODIN4Players and we’ll help you resolve any issues.
Don’t use Discord or Twitter? Send us an email and we’ll get back to you as soon as possible.