4meame's Stars
PlexPt/awesome-chatgpt-prompts-zh
ChatGPT 中文调教指南。各种场景使用指南。学习怎么让它听你的话。
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
turanszkij/WickedEngine
3D engine with modern graphics
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
wave-harmonic/crest
A class-leading water system implemented in Unity
wdas/brdf
BRDF Explorer
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
ash-rs/ash
Vulkan bindings for Rust
emoose/DLSSTweaks
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
cinight/MinimalCompute
Scrawk/Ceto
Ceto: Ocean system for Unity
dbrizov/NaughtyWaterBuoyancy
Water Buoyancy Simulation for Unity
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
gasgiant/FFT-Ocean
FFT ocean for Unity
dannyfritz/awesome-ray-tracing
Curated list of ray tracing resources
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
Prograda/Skybolt
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
unknownue/vulkan-tutorial-rust
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
Scrawk/Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
pkurth/D3D12Renderer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Hypnos-Render-Pipeline/HRP
AirGuanZ/SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
Yaazarai/2D-QuickRayTracing-GLSL
Quick Ray-Tracing using GLSL ES shaders in two passes.