ActiveNick
Product Manager Lead at Xbox. Former Mixed Reality, HoloLens & VR software engineer at Microsoft. Indie Game Developer. Unity. C#. Bots. Speech.
MicrosoftNew Jersey
Pinned Repositories
AzureChatrforAndroid
Android Client for a Cloud-based Cross-Platform Chat App for Smartphones and Tablets. Written in Java as a native app using Eclipse.
AzureChatrforWindows
Windows Clients for a Cloud-based Cross-Platform Chat App for Windows Phone and Windows Tablets, Laptops and Desktops. Written in C# as a native Universal app using Visual Studio.
AzureStorageDemoUnity3D
Sample Unity project used to demonstrate the use of Azure Storage services in games and Mixed Reality projects.
HoloBot
HoloBot is a reusable 3D interface that allows HoloLens & VR users to interact with any bot using Mixed Reality & Speech.
MyWeather
Cross-Platform Mobile Weather App for iOS, Android, Windows 10 (UWP) and WP8 built in C# with Xamarin. Uses Xamarin.Forms to share 100% of XAML UI code.
SpaceBallsVR
Sample VR game for Windows Mixed Reality immersive headsets where you shoot asteroids at planets.
TheMakerShowBot
This bot helps you get started as a maker by recommending online resources about project ideas, where to buy hardware boards, sensors and other parts, and more. This bot also recommends specific episodes of The Maker Show to watch based on your interests.
Unity-MS-SpeechSDK
Sample Unity project used to demonstrate Speech Recognition using the new Microsoft Speech Service (Preview) via WebSockets.
Unity-SpeechWithLUIS
Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech Service (Preview) and LUIS from Microsoft Cognitive Services.
Unity-Text-to-Speech
Sample app used to demonstrate the use of Microsoft Cognitive Services Text-to-Speech APIs (aka Speech Synthesis) from within Unity.
ActiveNick's Repositories
ActiveNick/AzureChatrforiOS
iOS Client for a Cloud-based Cross-Platform Chat App for iPhone and iPad. Written in Objective-C as a native app using Xcode.