ActiveNick
Product Manager Lead at Xbox. Former Mixed Reality, HoloLens & VR software engineer at Microsoft. Indie Game Developer. Unity. C#. Bots. Speech.
MicrosoftNew Jersey
Pinned Repositories
AzureChatrforAndroid
Android Client for a Cloud-based Cross-Platform Chat App for Smartphones and Tablets. Written in Java as a native app using Eclipse.
AzureChatrforWindows
Windows Clients for a Cloud-based Cross-Platform Chat App for Windows Phone and Windows Tablets, Laptops and Desktops. Written in C# as a native Universal app using Visual Studio.
AzureStorageDemoUnity3D
Sample Unity project used to demonstrate the use of Azure Storage services in games and Mixed Reality projects.
HoloBot
HoloBot is a reusable 3D interface that allows HoloLens & VR users to interact with any bot using Mixed Reality & Speech.
MyWeather
Cross-Platform Mobile Weather App for iOS, Android, Windows 10 (UWP) and WP8 built in C# with Xamarin. Uses Xamarin.Forms to share 100% of XAML UI code.
SpaceBallsVR
Sample VR game for Windows Mixed Reality immersive headsets where you shoot asteroids at planets.
TheMakerShowBot
This bot helps you get started as a maker by recommending online resources about project ideas, where to buy hardware boards, sensors and other parts, and more. This bot also recommends specific episodes of The Maker Show to watch based on your interests.
Unity-MS-SpeechSDK
Sample Unity project used to demonstrate Speech Recognition using the new Microsoft Speech Service (Preview) via WebSockets.
Unity-SpeechWithLUIS
Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech Service (Preview) and LUIS from Microsoft Cognitive Services.
Unity-Text-to-Speech
Sample app used to demonstrate the use of Microsoft Cognitive Services Text-to-Speech APIs (aka Speech Synthesis) from within Unity.
ActiveNick's Repositories
ActiveNick/HoloBot
HoloBot is a reusable 3D interface that allows HoloLens & VR users to interact with any bot using Mixed Reality & Speech.
ActiveNick/Unity-Text-to-Speech
Sample app used to demonstrate the use of Microsoft Cognitive Services Text-to-Speech APIs (aka Speech Synthesis) from within Unity.
ActiveNick/Unity-MS-SpeechSDK
Sample Unity project used to demonstrate Speech Recognition using the new Microsoft Speech Service (Preview) via WebSockets.
ActiveNick/Unity-SpeechWithLUIS
Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech Service (Preview) and LUIS from Microsoft Cognitive Services.
ActiveNick/TheMakerShowBot
This bot helps you get started as a maker by recommending online resources about project ideas, where to buy hardware boards, sensors and other parts, and more. This bot also recommends specific episodes of The Maker Show to watch based on your interests.
ActiveNick/Whiteboxing-UnityMLAgents
Experimental testbed where I test various Machine Learning & AI concepts using Unity ML Agents.
ActiveNick/WeatherTalk
Windows 10 / UWP sample weather app for phones, tablets, desktops, IoT devices, Xbox & HoloLens
ActiveNick/AzureStorageDemoUnity3D
Sample Unity project used to demonstrate the use of Azure Storage services in games and Mixed Reality projects.
ActiveNick/BotFrameworkTestClient
Sample UWP project in C# for Windows 10 to test Direct Line calls to communicate with any bot created with the Microsoft Bot Framework.
ActiveNick/HoloModelShowcase
Mixed Reality demo project for HoloLens used to showcase a new product in 3D.
ActiveNick/MSSpeechServiceWebSocketConsole
Sample applications (.NET console & UWP app) used to test Speech Recognition in the Microsoft Speech SDK using WebSockets.
ActiveNick/DesertShooterVR
Sample first-person-style game for virtual & mixed reality, optimized for Microsoft HoloLens
ActiveNick/Xamarin-Layouts
Sample Xamarin solution to experiment with Xamarin.Forms layouts.
ActiveNick/dotNet-Text-to-Speech
Sample .NET application used to demonstrate the use of Microsoft Cognitive Services Text-to-Speech APIs.
ActiveNick/LearningUnity
Simple 3D pickup game used to teach the basics of the Unity Game Engine step-by-step.
ActiveNick/SpaceBallsVR
Sample VR game for Windows Mixed Reality immersive headsets where you shoot asteroids at planets.
ActiveNick/WeatherExperience
Simple demo app used to test the integration of UWP libraries as Unity plugins
ActiveNick/AzStorageDataMovementTest
Sample app using the Azure Storage Data Movement library used as a test bed before moving UWP code to Unity.
ActiveNick/MediaPlayback
Media Playback plugin for Unity on Windows 10
ActiveNick/mixedreality-azure-samples
Samples showing how to use Azure and AI services in Mixed Reality projects
ActiveNick/MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
ActiveNick/ml-agents
Unity Machine Learning Agents
ActiveNick/ML-Simplest-Scenario
The simplest Unity ML Agents scenario I could think of
ActiveNick/MR_LUIS
Lab sample that demonstrates the use of the Language Understanding Intelligent Service (LUIS) from Microsoft Cognitive Services in Unity & Mixed Reality projects.
ActiveNick/MR_Translator
Lab sample that demonstrates the use of Azure Translation APIs (powered by Bing) in Unity & Mixed Reality projects.
ActiveNick/ShaderGraph
Unity ShaderGraph project
ActiveNick/SpeechRecoConsole
Console-based sample application used to test the Microsoft Speech SDK.
ActiveNick/Unity.Mathematics
A prototype of a C# math library providing vector types and math functions with a shader like syntax
ActiveNick/VideoIndexerApp
SDK Library for C# used to interact with the Azure Media Services Video Indexer API. Includes sample UWP GUI client and .NET Core command line utility.
ActiveNick/Whiteboxing-UnityVR
Experimental testbed where I explore various VR concepts using Windows Mixed Reality in Unity.