AmrodSeregon
Ph.D. Candidate in High-Performance Computing
Technical University of Munich (TUM)Munich, Germany
AmrodSeregon's Stars
sdras/awesome-actions
A curated list of awesome actions to use on GitHub
fmtlib/fmt
A modern formatting library
actions/starter-workflows
Accelerating new GitHub Actions workflows
taichi-dev/difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
yuanming-hu/taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
CelestiaProject/Celestia
Real-time 3D visualization of space.
felixguendling/cista
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
rlguy/Blender-FLIP-Fluids
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
tum-pbs/PhiFlow
A differentiable PDE solving framework for machine learning
ezEngine/ezEngine
An open source C++ game engine.
godlikepanos/anki-3d-engine
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
mitsuba-renderer/enoki
Enoki: structured vectorization and differentiation on modern processor architectures
RenderKit/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
hannorein/rebound
💫 An open-source multi-purpose N-body code.
microsoft/DirectXMesh
DirectXMesh geometry processing library
dusty-nv/jetson-utils
C++/CUDA/Python multimedia utilities for NVIDIA Jetson
nvpro-samples/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
cosmoscout/cosmoscout-vr
:milky_way: A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time.
sansumbrella/Choreograph
A simple, modern C++ animation and timing library.
knightcrawler25/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
enjiushi/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
g-truc/glo
OpenGL Overload: OpenGL implementation on top of Vulkan
charmplusplus/charm
The Charm++ parallel programming system. Visit https://charmplusplus.org/ for more information.
AmanSachan1/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
crosetto/SoAvsAoS
C++ zero-cost abstraction for SoA/AoS memory layouts
PrincetonUniversity/athena-public-version
(MOVED) Athena++ GRMHD code and adaptive mesh refinement (AMR) framework. Active repository --->
gamer-project/gamer
Main GAMER repository
mlfarrell/VGL-Vulkan-Core
Vulkan core for the Verto Studio Graphics Library (VGL) Engine
N-BodyShop/changa
UIUC/PPL version of ChaNGa