AmrodSeregon
Ph.D. Candidate in High-Performance Computing
Technical University of Munich (TUM)Munich, Germany
AmrodSeregon's Stars
NVIDIA/DeepLearningExamples
State-of-the-Art Deep Learning scripts organized by models - easy to train and deploy with reproducible accuracy and performance on enterprise-grade infrastructure.
rigtorp/awesome-modern-cpp
A collection of resources on modern C++
cpp-best-practices/cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
poloclub/cnn-explainer
Learning Convolutional Neural Networks with Interactive Visualization.
jeffgerickson/algorithms
Bug-tracking for Jeff's algorithms book, notes, etc.
NVIDIA/cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
dimforge/nalgebra
Linear algebra library for Rust.
CLIUtils/CLI11
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
dimforge/nphysics
2 and 3-dimensional rigid body physics engine for Rust.
Fyusion/LLFF
Code release for Local Light Field Fusion at SIGGRAPH 2019
wqking/eventpp
Event Dispatcher and callback list for C++
emeryberger/Hoard
The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
dimforge/ncollide
2 and 3-dimensional collision detection library in Rust.
wjakob/nori
Nori: an educational ray tracer
rlguy/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
lamarrr/STX
C++17 & C++ 20 error-handling and utility extensions.
enginmanap/limonEngine
3D FPS game engine with full dynamic lighting and shadows
gan74/Yave
Yet Another Vulkan Engine
jakobnissen/hardware_introduction
What scientific programmers must know about CPUs and RAM to write fast code.
emeryberger/DieHard
DieHard: An error-resistant memory allocator for Windows, Linux, and Mac OS X
emeryberger/Heap-Layers
Heap Layers: An Extensible Memory Allocation Infrastructure
thunil/Deep-Flow-Prediction
A framework for fluid flow (Reynolds-averaged Navier Stokes) predictions with deep learning
kuiwuchn/GPUMPM
dsharlet/array
C++ multidimensional arrays in the spirit of the STL
JulianThijssen/Flux
A real-time physically based rendering engine written in C++ and OpenGL
Open-Astrophysics-Bookshelf/numerical_exercises
An introduction to numerical methods for astrophysical hydrodynamics
rlguy/FLIPViscosity3D
A basic free-surface liquid FLIP fluid simulator with viscosity
gallickgunner/Yune
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")