AmrodSeregon
Ph.D. Candidate in High-Performance Computing
Technical University of Munich (TUM)Munich, Germany
AmrodSeregon's Stars
google/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
wjakob/nanogui
Minimalistic GUI library for OpenGL
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
cycfi/elements
Elements C++ GUI library
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
patrikhuber/eos
A lightweight 3D Morphable Face Model library in modern C++
plasma-umass/Mesh
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
buddhi1980/mandelbulber2
Official repository for Mandelbulber v2
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
kthohr/gcem
A C++ compile-time math library using generalized constant expressions
tylermorganwall/rayrender
A pathtracer for R. Build and render complex scenes and 3D data visualizations directly from R
softwareQinc/qpp
Modern C++ quantum computing library
ArchaeaSoftware/cudahandbook
Source code that accompanies The CUDA Handbook.
mosra/corrade
C++11 multiplatform utility library
aff3ct/MIPP
Portable wrapper for SIMD and vector instructions written in C++11. Compatible with NEON, SSE, AVX, AVX-512 and SVE (length specific).
libocca/occa
Portable and vendor neutral framework for parallel programming on heterogeneous platforms.
SimFlowCFD/RapidCFD-dev
RapidCFD is an OpenFOAM fork running fully on CUDA platform. Brought to you by
mosra/magnum-examples
Examples for the Magnum C++11 graphics engine
richelbilderbeek/travis_cpp_tutorial
Tutorial how to use Travis CI with C++
MrFrenik/Enjon
Game engine created using OpenGL and C++
LLNL/CHAI
Copy-hiding array abstraction to automatically migrate data between memory spaces
LLNL/LULESH
Livermore Unstructured Lagrangian Explicit Shock Hydrodynamics (LULESH)
mosra/magnum-integration
Integration libraries for the Magnum C++11 graphics engine
mosra/magnum-plugins
Plugins for the Magnum C++11 graphics engine
alsvinn/alsvinn
The fast Finite Volume simulator with UQ support.