AngelusDA's Stars
nlohmann/json
JSON for Modern C++
nothings/stb
stb single-file public domain libraries for C/C++
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
microsoft/vcpkg
C++ Library Manager for Windows, Linux, and MacOS
dotnet/msbuild
The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
google/bloaty
Bloaty: a size profiler for binaries
wdas/brdf
BRDF Explorer
catapult-project/catapult
Deprecated Catapult GitHub. Please instead use http://crbug.com "Speed>Benchmarks" component for bugs and https://chromium.googlesource.com/catapult for downloading and editing source code..
githubuser0xFFFF/Qt-Advanced-Docking-System
Advanced Docking System for Qt
cnr-isti-vclab/vcglib
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
KhronosGroup/SPIRV-Tools
derkreature/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
pboettch/json-schema-validator
JSON schema validator for JSON for Modern C++
autobleem/AutoBleem
AutoBleem - Alternative to BleemSync/BootMenu, C++ based, GameScanner and Updater for Playstation Classic
randomascii/blogstuff
Support files related to blog posts on https://randomascii.wordpress.com/
ensisoft/detonator
2D game engine and editor 💥💣
akuukka/quickhull
C++ implementation of the 3D QuickHull algorithm
meshonline/kinect-openni-bvh-saver
This project is based on OpenNI2, NITE2, and OpenCV2, it will automatically save many skeleton animation clips to bvh files.
bartwronski/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
robinhedwards/UltimateCart
SD-card multicart for Atari 8-bit computers
david-grs/geiger
C++ micro benchmark library
jpark37/cpp11-on-multicore
Various synchronization primitives for multithreaded applications in C++11.