Pinned Repositories
2d-lighting-engine
A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)
BTEditor
Behaviour Tree Editor made with Löve
BTLua
Behaviour Trees for Lua
clipperTest
in LOVE2D
CutHolesTest
for LOVE2D
LOVE2DCatalinZimaShadows
LOVE2D "pixel-accuracy" 2D-shadows on GLSL pixel-shaders
NavmeshTest
navmesh for Lua and LOVE2D
PhysSound-Open-Source
radiosity2D
Simple "realtime global 2D-radiosity", compute on CPU or GPU
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
AntonioModer's Repositories
AntonioModer/2d-lighting-engine
A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)
AntonioModer/BasicLighting
A 2D lighting system using OpenGL, LWJGL, Java
AntonioModer/BezierDrawing
Love2D Drawing Library using cubic Bezier curves.
AntonioModer/Binary-Heaps
Implementation of binary heaps data structure in pure Lua
AntonioModer/Boids
Flocking behavior simulation (Unity)
AntonioModer/BrickGame
A demo of Minecraft-style voxel rendering in UE4
AntonioModer/broad-phase-algorithms
Lua Implementation of space-partitioning techniques for broad-phase collision detection
AntonioModer/character-physics-demo
A technical demo (made with Löve2D) implementing physics-based movement and jump with various time integration methods
AntonioModer/Cheetah
Powerful, fast, flexible 2D game/graphics engine. Read more on wiki:
AntonioModer/classic
Tiny class module for Lua
AntonioModer/cron.lua
Time-related functions for Lua, inspired in javascript's setTimeout and setInterval
AntonioModer/delaunay-1
Delaunay Triangulation module in Lua
AntonioModer/FloodFill
Various floodfill algorithms implementation
AntonioModer/FPSGraph
A small FPS graphing utility for LOVE
AntonioModer/GLLight2D
A real-time 2D path tracer with global illumination.
AntonioModer/Jumper-Examples
Demos and examples of use for the pathfinding library Jumper with various Lua frameworks and game engines
AntonioModer/lds
LuaJIT Data Structures - hold cdata in Arrays, Vectors, and HashMaps
AntonioModer/love-mutex
Mutex semantics for threads in LÖVE 0.9.0+
AntonioModer/lovemisc
Misc LÖVE Libraries
AntonioModer/luajit-decomp
LuaJIT decompiler
AntonioModer/lwjgl-basics
:wrench: LibGDX/LWJGL tutorials and examples
AntonioModer/MicroPather
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
AntonioModer/Monocle
Monaco-style lighting engine in Lua
AntonioModer/NavMesh2
Development of a 2D navmesh generator in C#. Currently intended for personal interested only.
AntonioModer/ProceduralExperiments
Эксперименты с процедурной генерацией на Unity3d
AntonioModer/Raytracer
A basic raytracer written in Lua
AntonioModer/SensorTest
Getting a spaceship to fly through a dynamic asteroid field.
AntonioModer/ShaderTutorialFramework
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
AntonioModer/smallpt-lua
AntonioModer/Steering-Behaviors
Steering behaviors algorithms for autonomously moving agents and flocks implemented in Lua