How to implement multi-threaded parallel execution of several sets of actions?
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HBing110 commented
facontidavide commented
In general, it is hard to create multi-thread in BehaviorTree, because you must find a way to make a thread interruptable when the halt signed is invoked.
See the second part of this video for details: https://youtu.be/7MZDBihsR_U?feature=shared&t=2939
You may experiment with a Decorator that spawn a new thread, or your own implementation of the Parallel Node.
But implementing this is not on my roadmap.