CLV-Iclucia
Working on physically based simulation and rendering.
University of Chinese Academy of Science
CLV-Iclucia's Stars
NVIDIA/cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
davideberly/GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Liu-xiandong/How_to_optimize_in_GPU
This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, sgemv, sgemm, etc. The performance of these kernels is basically at or near the theoretical limit.
Mq-b/Modern-Cpp-templates-tutorial
现代C++模板教程
sxyu/sdf
Parallelized triangle mesh --> continuous signed distance field on CPU
cusplibrary/cusplibrary
CUSP : A C++ Templated Sparse Matrix Library
jpaver/opengametools
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
Cjkkkk/CUDA_gemm
A simple high performance CUDA GEMM implementation.
alaingalvan/CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
phys-sim-book/solid-sim-tutorial
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
raymondyfei/apic2d
Affine Particle-in-Cell Water Simulation in 2D
InteractiveComputerGraphics/cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
WilliamLewww/vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing.
kuiwuchn/3x3_SVD_CUDA
Fast CUDA 3x3 SVD
onurae/core-nodes
Graphical user interface project for simulating dynamical systems.
coreqode/awesome-cloth-simulation
Collection of Cloth Simulation Papers.
ggael/otmap
c++ optimal transport solver on 2D grids
cuteday/KiRaRay
A simple interactive ray-tracing renderer.
berksaribas/Panko-Renderer
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
archibate/minilog
Mini Logging Library with C++20 education purpose
zq317157782/raiden
教育意义;基于物理的渲染器;闲着没事造轮子
lygyue/SimpleDeepLearningFramework
C++ implement a simple CNN framework to train mnist data. Done!
ETOgaosion/MIT-Distributed-Lab-2024
Lab for MIT Distributed course (6.824 -> 6.5840)
DefTruth/CUDA-Learn-Notes
📚200+ Tensor/CUDA Cores Kernels, ⚡️flash-attn-mma, ⚡️hgemm with WMMA, MMA and CuTe (98%~100% TFLOPS of cuBLAS/FA2 🎉🎉).
Cassie-Lim/Beyond-the-Life
Game built with Unity3d.
cs440-epfl/nori-base-2024
Base repository for CS440 assignments (Spring 2024).
ziyi-zhang/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
koizura/BadApple
Saves the Bad Apple video as a .txt file and displays it for this video https://www.youtube.com/watch?v=0xUohlHs2x8&feature=youtu.be
koizura/OpenGL-Raytracing
Raytracing shader in OpenGL. Includes diffuse material and metallic material.
peterchencyc/HOT
Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)