Cameron-Micka
Principal Software Engineer at Microsoft. Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
@Microsoft Redmond
Pinned Repositories
Cameron-Micka
My GitHub profile README repo.
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
mesh-docs
Source for Microsoft Mesh documentation that is published to Microsoft Learn.
Mesh-Toolkit-Unity
MixedReality-GraphicsTools-Unity
Graphics tools and components for developing Mixed Reality applications in Unity.
MixedReality-GraphicsTools-Unreal
Graphics tools and components for developing Mixed Reality applications in Unreal Engine.
MixedReality-UXTools-Unreal
UX tools and components for developing Mixed Reality applications in UE4.
MixedRealityToolkit-Unity
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
VisualProfiler-Unity
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
Cameron-Micka's Repositories
Cameron-Micka/Cameron-Micka
My GitHub profile README repo.
Cameron-Micka/Mesh-Toolkit-Unity
Cameron-Micka/com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Cameron-Micka/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
Cameron-Micka/mesh-docs
Source for Microsoft Mesh documentation that is published to Microsoft Learn.
Cameron-Micka/Microsoft-OpenXR-Unreal
The Microsoft OpenXR plugin is an Unreal Engine game plugin which provides additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
Cameron-Micka/mixed-reality
Cameron-Micka/mixed-reality-1
Mixed Reality documentation
Cameron-Micka/MixedReality-GraphicsTools-Unity
Graphics tools and components for developing Mixed Reality applications in Unity.
Cameron-Micka/MixedReality-GraphicsTools-Unreal
Graphics tools and components for developing Mixed Reality applications in UE4.
Cameron-Micka/MixedRealityToolkit
The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.
Cameron-Micka/MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
Cameron-Micka/MixedRealityToolkit-Unreal
The Mixed Reality Toolkit for Unreal provides a set of components and features to accelerate Mixed Reality app development with Unreal.
Cameron-Micka/MRTK-StandardShader
Standalone version of MRTK Standard Shader
Cameron-Micka/Normal-Mapping-for-a-Triplanar-Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
Cameron-Micka/Terathon-Container-Library
C++ containers for arrays, lists, maps, hash tables, trees, and graphs.
Cameron-Micka/Terathon-Math-Library
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
Cameron-Micka/UnityFigmaBridge
Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
Cameron-Micka/VisualProfiler-Unity
The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage.