CarlLee's Stars
NVlabs/nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
cnr-isti-vclab/vcglib
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Yogioo/WindSimulation3D
SmileHoudini/CGAL_IN_HOU
CGAL_IN_HOU
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
t0nyren/piecewiseAffine
Unity-Technologies/AutoLOD
Automatic LOD generation + scene optimization
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
haolange/InfinityRenderPipeline
Graphics Research for Unity Scriptable Render Pipeline.
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
marian42/wavefunctioncollapse
Walk through an infinite, procedurally generated city
BorisTheBrave/DeBroglie
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
hecomi/uShaderTemplate
This is an Unity editor extension for generating shader code from template files.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
dayinji/hotsar-logo
RobertBeckebans/RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
yangrc1234/VolumeCloud
Volume cloud for Unity3D
danielshervheim/unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
keijiro/DFVolume
Distance-field volume generator for Unity
phisko/kengine
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
Global-Illuminati/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
Global-Illuminati/Light-Propagation-Volumes
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
djbozkosz/Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
spectre1989/unity_physics_csp
provencher/Backroll
Unity C# Port of GGPO built atop Hourai Networking
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
wasm3/wasm3
🚀 A fast WebAssembly interpreter and the most universal WASM runtime