CarlLee's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
trekhleb/state-of-the-art-shitcode
💩State-of-the-art shitcode principles your project should follow to call it a proper shitcode
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
ultralight-ux/Ultralight
Lightweight, high-performance HTML renderer for game and app developers.
mono/CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
Tayx94/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
knela96/Dynamic-Parkour-System
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.
cnr-isti-vclab/vcglib
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
huxingyi/autoremesher
Automatic quad remeshing tool
cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
microsoft/UVAtlas
UVAtlas isochart texture atlas
nicholas-maltbie/OpenKCC
Open Source Kinematic Character Controller for Unity
NVlabs/nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
haolange/InfinityTexture
Runtime Virtual Texture for Unity URP.
arigo/ShaderDebugger
Simple Unity framework to debug shader code
Project-10/OpenRT
Open Source Ray Tracing Library
hpd/DigitalEmily
Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
haolange/SharpGPU
Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.
rdev0/PadAnalyzer
C# debugging automation tool
ClemensBeute/flow_map_painter
SmileHoudini/CGAL_IN_HOU
CGAL_IN_HOU
joeccleung/open-ray-tracing-in-unity
A user-programmable ray-tracing framework for Unity using compute shaders
Yogioo/WindSimulation3D