steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
C++
Issues
- 4
Questions about Lpvinjection and DX12
#8 opened by Xiyinyue - 1
i have some questions about the project
#7 opened by Xiyinyue - 2
- 0
- 0
TODO: Generalize Draw call for objects
#1 opened by steaklive - 0
TODO: Add GPU timestamps & simple profiler
#3 opened by steaklive - 0